* Honestly "compiled them" sounds like i did something more complex than "expand canvas, copy-paste, export". What it does: A small Plugin Command lets you. Further information you will find in your Plugin Manager. Yanfly's original standalone freebie can be found here => Freebies – MV-Ready Ace Icons Tinys Pop Up Icon Use Icons like Balloons byTinyMine Current Version: 1.1 How to use it: Create or download the file TinyPopUpIcon.js and put it in your plugin folder of your project. These were intended for MV and if they are used in VX (Ace) without owning a license to either one, it counts as a breach. These are provided in good faith and with the expectation that people won't breach the Terms of License. Credit goes to the Enterbrain/Kadokawa/RM staff as well ass Yanfly for making and editing (respectively) the original sprite sheets (I merely compiled them.*) I'm making them available as not everybody has access to Photoshop (and others are just lazy, but i'm in no place to judge). For a single character use in front of the file name (and unrelated, use before the file name for objects like doors - this is because the engine shifts character sheets. With Yanfly's permission, I combined his edited sheet with the stock MV icon sheet for easy access of both. MVs tiles are 48x48, but technically character sheets can be any size that is divisible by 3 laterally and divisible by 4 vertically. If you want another way to solve your problem, overlaying an extra sprite is difficult using the standard MV engine tools. ![]() Some people enjoy the new MV icons while others definitively preferred the ones from Ace, while a third group would rather have the best of both worlds. If you did understand, I apologise for repeating myself.
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